Or maybe the process of decomposing a complex thing into smaller simpler ones that, when added together, equal the original complex thing. (Ever used a raytracing program?) As for 'reticulating', it seems to have something to do with the process of constructing or connecting several things together so as to form another. But you have to have a fast computer and reasonably smart software, or it'll take forever to draw the picture on the screen. Thus it's better to use splines whenever possible. But the human eye finds smooth surfaces much more realistic looking. This is important in computer graphics right now because computer have a hard time dealing with smooth curves and most graphics programs would rather represent everything as if it were tiled with little flat tiles (polygons). Generally it means a smoothly curvy line. I took a graduate level computer graphics programming class in College, I think I can boil it down a little bit.
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